Players are able to equip 2 weapons + 1 throwable item. Slot 1: Heavy weapon (Rifle, Sniper, Machine Gun, Shotgun) Slot 2: Handgun or Melee weapon Slot 3: Grenade, Throwable Knife
Every character has base equipment by default.
Both weapons and armor
1. Damage
2. Critic Strike Percentage
Damage: This is the damage dealt by a weapon, the higher it is, the larger the damage. Critical Strike Percentage: Weapons have a probability to deal additional damage.
Weapons may potentially grant the player additional bonuses, but it will be gradually implemented for game balancing. All weapons and armor NFTs follow a rarity spectrum of Common, Uncommon, Rare and Legendary.
Last modified 2mo ago
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